Skill Customization

Brandish Spear

While mounted, uses the spear to deal ranged physical damage to a target and nearby opponents, also pushing them back. The damage depends on the distance between the target and the user.

Bowling Bash
  • Removed gutterline effect Deals AOE 5x5 damage

Backstab
  • Can now be casted in-front of the target.

  • Will now deal 2 hits.

Dual Dagger Critical
  • Enables critical hits while dual-wielding daggers, enhancing build variety and offensive potential.

Magnus Exorcismus
  • Can now deal damage to all monster races.

  • Damage against Demon race is increased by 15%.

  • Damage against all other monster races is reduced by 15%.

Overcharge & Discount
  • Disable

Blitz Beat
  • Auto Blitz no longer split damage Damage formula now depends on AGI and DEX

Defender
  • Enable Defender works on Acid Demonstration

Parrying

Can now be used with One-Handed Swords.

Spear Quicken
  • Can now be used with One-Handed Spears.

Sharpshooting
  • Range increased to 12 cells.

Body Relocation
  • Will now fail if the player is affected by Spider Web or Ankle Snare status.

Asura Strike

To prevent one-shot eliminations, MVPs have been adjusted with increased resistance to Asura Strike by 50%, ensuring a fairer and more strategic battle.

Grand Cross
  • All 3 hits will deal damage to all targets.

Gospel
  • Gospel skill cannot be used during WoE or in GvG maps.

Ganbantein
  • Now deletes everything such as Wall of Fog, Safety Wall, Pneuma, AoE Ground Skills(Meteor, LoV, SG) including Traps.

Cloaking | Hiding | Chase Walk

Now includes Pets and Homunculus under hidden state.

Traps (Ankle Snare, Freezing Trap and more...)

Now have max of 10 traps at a time.

Devotion

Max Distance is now set to 10 cells away from the Caster.

Loki's Weil
  • Cannot be casted in any GvG/WoE maps.

Knight Class

Have 15% more damage

Bow Types

Have 10% more damage

Acid Demonstration
  • The damage of the Acid Demonstration skill has been reduced by 50% in PvP, WoE (War of Emperium), and GvG.

Snatcher
  • The new success rate of stealing items

    Lv1: 0.5% Lv2: 1.0% Lv3: 1.5% Lv4: 2.0% Lv5: 2.5% Lv6: 3.0% Lv7: 3.5% Lv8: 4.0% Lv9: 4.5% Lv10: 5.0%

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